How do I detect when someone shakes an iPhone?

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后悔当初
后悔当初 2020-11-22 06:41

I want to react when somebody shakes the iPhone. I don\'t particularly care how they shake it, just that it was waved vigorously about for a split second. Does anyone know h

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  •  爱一瞬间的悲伤
    2020-11-22 06:51

    From my Diceshaker application:

    // Ensures the shake is strong enough on at least two axes before declaring it a shake.
    // "Strong enough" means "greater than a client-supplied threshold" in G's.
    static BOOL L0AccelerationIsShaking(UIAcceleration* last, UIAcceleration* current, double threshold) {
        double
            deltaX = fabs(last.x - current.x),
            deltaY = fabs(last.y - current.y),
            deltaZ = fabs(last.z - current.z);
    
        return
            (deltaX > threshold && deltaY > threshold) ||
            (deltaX > threshold && deltaZ > threshold) ||
            (deltaY > threshold && deltaZ > threshold);
    }
    
    @interface L0AppDelegate : NSObject  {
        BOOL histeresisExcited;
        UIAcceleration* lastAcceleration;
    }
    
    @property(retain) UIAcceleration* lastAcceleration;
    
    @end
    
    @implementation L0AppDelegate
    
    - (void)applicationDidFinishLaunching:(UIApplication *)application {
        [UIAccelerometer sharedAccelerometer].delegate = self;
    }
    
    - (void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
    
        if (self.lastAcceleration) {
            if (!histeresisExcited && L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.7)) {
                histeresisExcited = YES;
    
                /* SHAKE DETECTED. DO HERE WHAT YOU WANT. */
    
            } else if (histeresisExcited && !L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.2)) {
                histeresisExcited = NO;
            }
        }
    
        self.lastAcceleration = acceleration;
    }
    
    // and proper @synthesize and -dealloc boilerplate code
    
    @end
    

    The histeresis prevents the shake event from triggering multiple times until the user stops the shake.

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