On MSDN I noticed a section about a Portable Class Library, under Version Information.
See System.Object for an example. http://msdn.micros
I found Documents a bit hard to understand so i tried to make things a little clear here.
Portable Class library is built to let programmers create projects that will run over multiple platforms like Xbox 360, Windows Phone, Silverlight and .NET Framework (4 and above). this is done through omitting some specific API's that is not supported by your chosen target platforms that will cause you to lose some available features of .Net Framework.
So we can say, choosing between Portable class library and Normal class library depends on target platforms of your project. if you want your app to work on Xbox and Desktop Computers with windows operating system, you better save your time and use PCL, other than that Normal class library will do fine.
for more information visit documentation page.
Now there is a new and open source technology called .Net Standard which will displace PCL. .NET Standard solves the code sharing problem for .NET developers across all platforms by bringing all the APIs that you expect and love across the environments that you need: desktop applications, mobile apps & games, and cloud services:
You can see the .NET Standard API definition in the dotnet/standard repo on GitHub.
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