I have a class that contains the following two properties:
public int Id { get; private set; }
public T[] Values { get; private set; }
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Because of the problems raised in this thread, I'm posting another reply showing what happens if you get it wrong... mainly, that you can't use the array's GetHashCode(); the correct behaviour is that no warnings are printed when you run it... switch the comments to fix it:
using System;
using System.Collections.Generic;
using System.Linq;
static class Program
{
static void Main()
{
// first and second are logically equivalent
SimpleTableRow first = new SimpleTableRow(1, 2, 3, 4, 5, 6),
second = new SimpleTableRow(1, 2, 3, 4, 5, 6);
if (first.Equals(second) && first.GetHashCode() != second.GetHashCode())
{ // proven Equals, but GetHashCode() disagrees
Console.WriteLine("We have a problem");
}
HashSet> set = new HashSet>();
set.Add(first);
set.Add(second);
// which confuses anything that uses hash algorithms
if (set.Count != 1) Console.WriteLine("Yup, very bad indeed");
}
}
class SimpleTableRow : IEquatable>
{
public SimpleTableRow(int id, params T[] values) {
this.Id = id;
this.Values = values;
}
public int Id { get; private set; }
public T[] Values { get; private set; }
public override int GetHashCode() // wrong
{
return Id.GetHashCode() ^ Values.GetHashCode();
}
/*
public override int GetHashCode() // right
{
int hash = Id;
if (Values != null)
{
hash = (hash * 17) + Values.Length;
foreach (T t in Values)
{
hash *= 17;
if (t != null) hash = hash + t.GetHashCode();
}
}
return hash;
}
*/
public override bool Equals(object obj)
{
return Equals(obj as SimpleTableRow);
}
public bool Equals(SimpleTableRow other)
{
// Check for null
if (ReferenceEquals(other, null))
return false;
// Check for same reference
if (ReferenceEquals(this, other))
return true;
// Check for same Id and same Values
return Id == other.Id && Values.SequenceEqual(other.Values);
}
}