What\'s a good algorithm for calculating frames per second in a game? I want to show it as a number in the corner of the screen. If I just look at how long it took to render
In Typescript, I use this algorithm to calculate framerate and frametime averages:
let getTime = () => {
return new Date().getTime();
}
let frames: any[] = [];
let previousTime = getTime();
let framerate:number = 0;
let frametime:number = 0;
let updateStats = (samples:number=60) => {
samples = Math.max(samples, 1) >> 0;
if (frames.length === samples) {
let currentTime: number = getTime() - previousTime;
frametime = currentTime / samples;
framerate = 1000 * samples / currentTime;
previousTime = getTime();
frames = [];
}
frames.push(1);
}
usage:
statsUpdate();
// Print
stats.innerHTML = Math.round(framerate) + ' FPS ' + frametime.toFixed(2) + ' ms';
Tip: If samples is 1, the result is real-time framerate and frametime.