How to cast int to const GLvoid*?

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不思量自难忘°
不思量自难忘° 2020-12-04 02:01

In my cross platform OpenGL application I want to draw using vertex buffer objects. However I run into problems invoking glDrawRangeElements.

glDrawRangeEle         


        
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  •  天涯浪人
    2020-12-04 02:34

    I got it to compile using CLang and c++11 when I used ancient c style casting.

    glDrawRangeElements(GL_TRIANGLES, start, start + count, count, GL_UNSIGNED_INT,
            (GLvoid *)  (start * sizeof(unsigned int)));
    

    Alternatives that I liked less but were also accepted by compiler were

    glDrawRangeElements(GL_TRIANGLES, start, start + count, count, GL_UNSIGNED_INT,
      reinterpret_cast(static_cast(start * sizeof(unsigned int))));
    
    
    glDrawRangeElements(GL_TRIANGLES, start, start + count, count, GL_UNSIGNED_INT,
        (char *)(0) +  start * sizeof(unsigned int)); 
    

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