I\'ve recently made the decision to re-write some OpenGL code for a game using im working on using non depreciated techniques. Instead of drawing primitives with glBegin() a
This usually happens if you link GLEW statically, but don't inform the header about this to happen. For this you must define the preprocessor token "GLEW_STATIC". This is best done as a compiler option. In case of GCC, add -DGLEW_STATIC to your compiler command line.