Let\'s say I have the following code.
You can use compositing to create your flashlight effect:
source-atop
compositing to draw the background image. The image will display only inside the radial gradient.destination-over
compositing to fill the canvas with black. The black will fill "behind" the existing radial-gradient-image.Here's example code and a Demo:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
$("#canvas").mousemove(function(e){handleMouseMove(e);});
var radius=30;
var img=new Image();
img.onload=function(){
draw(150,150,30);
}
img.src='https://dl.dropboxusercontent.com/u/139992952/multple/annotateMe.jpg'
function draw(cx,cy,radius){
ctx.save();
ctx.clearRect(0,0,cw,ch);
var radialGradient = ctx.createRadialGradient(cx, cy, 1, cx, cy, radius);
radialGradient.addColorStop(0, 'rgba(0,0,0,1)');
radialGradient.addColorStop(.65, 'rgba(0,0,0,1)');
radialGradient.addColorStop(1, 'rgba(0,0,0,0)');
ctx.beginPath();
ctx.arc(cx,cy,radius,0,Math.PI*2);
ctx.fillStyle=radialGradient;
ctx.fill();
ctx.globalCompositeOperation='source-atop';
ctx.drawImage(img,0,0);
ctx.globalCompositeOperation='destination-over';
ctx.fillStyle='black';
ctx.fillRect(0,0,cw,ch);
ctx.restore();
}
function handleMouseMove(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
draw(mouseX,mouseY,30);
}
body{ background-color: ivory; }
#canvas{border:1px solid red; }
Move mouse to reveal image with "flashlight"
If your spotlight radius will never change, here's a much faster method:
The speed is gained by caching the spotlight to a second canvas and then...
fillRect
to black out the 4 rectangles outside the spotlight.Example code and a Demo:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var radius=50;
var cover=document.createElement('canvas');
var cctx=cover.getContext('2d');
var size=radius*2+10;
cover.width=size;
cover.height=size;
cctx.fillRect(0,0,size,size);
var radialGradient = cctx.createRadialGradient(size/2, size/2, 1, size/2, size/2, radius);
radialGradient.addColorStop(0, 'rgba(0,0,0,1)');
radialGradient.addColorStop(.65, 'rgba(0,0,0,1)');
radialGradient.addColorStop(1, 'rgba(0,0,0,0)');
cctx.beginPath();
cctx.arc(size/2,size/2,size/2,0,Math.PI*2);
cctx.fillStyle=radialGradient;
cctx.globalCompositeOperation='destination-out';
cctx.fill();
var img=new Image();
img.onload=function(){
$("#canvas").mousemove(function(e){handleMouseMove(e);});
ctx.fillRect(0,0,cw,ch);
}
img.src='https://dl.dropboxusercontent.com/u/139992952/multple/annotateMe.jpg'
function drawCover(cx,cy){
var s=size/2;
ctx.clearRect(0,0,cw,ch);
ctx.drawImage(img,0,0);
ctx.drawImage(cover,cx-size/2,cy-size/2);
ctx.fillStyle='black';
ctx.fillRect(0,0,cx-s,ch);
ctx.fillRect(0,0,cw,cy-s);
ctx.fillRect(cx+s,0,cw-cx,ch);
ctx.fillRect(0,cy+s,cw,ch-cy);
}
function handleMouseMove(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
drawCover(mouseX,mouseY);
}
body{ background-color: ivory; }
#canvas{border:1px solid red; }
Move mouse to reveal image with "flashlight"