What I want to get is a UISlider
which lets the user not only slide when he starts on its thumbRect
, but also when he taps elsewhere. When the user
Here's my modification to the above:
class TapUISlider: UISlider {
func tapAndSlide(gesture: UILongPressGestureRecognizer) {
let pt = gesture.locationInView(self)
let thumbWidth = self.thumbRect().size.width
var value: Float = 0
if (pt.x <= self.thumbRect().size.width / 2) {
value = self.minimumValue
} else if (pt.x >= self.bounds.size.width - thumbWidth / 2) {
value = self.maximumValue
} else {
let percentage = Float((pt.x - thumbWidth / 2) / (self.bounds.size.width - thumbWidth))
let delta = percentage * (self.maximumValue - self.minimumValue)
value = self.minimumValue + delta
}
if (gesture.state == UIGestureRecognizerState.Began) {
UIView.animateWithDuration(0.35, delay: 0, options: UIViewAnimationOptions.CurveEaseInOut,
animations: {
self.setValue(value, animated: true)
super.sendActionsForControlEvents(UIControlEvents.ValueChanged)
}, completion: nil)
} else {
self.setValue(value, animated: false)
super.sendActionsForControlEvents(UIControlEvents.ValueChanged)
}
}
func thumbRect() -> CGRect {
return self.thumbRectForBounds(self.bounds, trackRect: self.bounds, value: self.value)
}
}