I was tracking down some ridiculously high load times that my app\'s javascript reported, and found that Android (and iOS) pause some JavaScript execution when the window is
I just found a pretty good solution for my use case:
function getTime() {
return (new Date()).getTime();
}
var lastInterval = getTime();
function intervalHeartbeat() {
var now = getTime();
var diff = now - lastInterval;
var offBy = diff - 1000; // 1000 = the 1 second delay I was expecting
lastInterval = now;
if(offBy > 100) { // don't trigger on small stutters less than 100ms
console.log('interval heartbeat - off by ' + offBy + 'ms');
}
}
setInterval(intervalHeartbeat, 1000);
When the screen is turned off (or JS is paused for any reason), the next interval is delayed until JS execution resumes. In my code, I can just adjust the timers by the offBy amount and call it good.
In quick testing, this seemed to work well on both Android 4.2.2's browser and Safari on iOS 6.1.3.