I have this C struct: (representing an IP datagram)
struct ip_dgram
{
unsigned int ver : 4;
unsigned int hlen : 4;
unsigned int stype : 8;
The C11 standard says:
An implementation may allocate any addressable storage unit large enough to hold a bitfield. If enough space remains, a bit-field that immediately follows another bit-field in a structure shall be packed into adjacent bits of the same unit. If insufficient space remains, whether a bit-field that does not fit is put into the next unit or overlaps adjacent units is implementation-defined. The order of allocation of bit-fields within a unit (high-order to low-order or low-order to high-order) is implementation-defined.
I'm pretty sure this is undesirable, as it means there might be padding between your fields, and that you can't control the order of your fields. Not just that, but you're at the whim of the implementation in terms of network byte order. Additionally, imagine if an unsigned int is only 16 bits, and you're asking to fit a 32-bit bitfield into it:
The expression that specifies the width of a bit-field shall be an integer constant expression with a nonnegative value that does not exceed the width of an object of the type that would be specified were the colon and expression omitted.
I suggest using an array of unsigned chars instead of a struct. This way you're guaranteed control over padding and network byte order. Start off with the size in bits that you want your structure to be, in total. I'll assume you're declaring this in a constant such as IP_PACKET_BITCOUNT: typedef unsigned char ip_packet[(IP_PACKET_BITCOUNT / CHAR_BIT) + (IP_PACKET_BITCOUNT % CHAR_BIT > 0)];
Write a function, void set_bits(ip_packet p, size_t bitfield_offset, size_t bitfield_width, unsigned char *value) { ... } which allows you to set the bits starting at p[bitfield_offset / CHAR_BIT] bit bitfield_offset % CHARBIT to the bits found in value, up to bitfield_width bits in length. This will be the most complicated part of your task.
Then you could define identifiers for VER_OFFSET 0 and VER_WIDTH 4, HLEN_OFFSET 4 and HLEN_WIDTH 4, etc to make modification of the array seem less painless.