I have a little problem here.
I have an applet, where user can \"draw\" inside it. To do that, I use the java.awt.Graphics2D. But, how can I do to save the user draw
Use the drawImage method provided by Graphics2D and write it using ImageIO
drawImage
BufferedImage img; g2dObject.drawImage(img, null, 0, 0); ImageIO.write(img, "JPEG", new File("foo.jpg"));