Note that I\'m asking about something that will call a callback function more often than once every 15 ms using something like System.Threading.Timer. I\'m not
The timer resolution is given by the system heartbeat. This typically defaults to 64 beats/s which is 15.625 ms. However there are ways to modify these system wide settings to achieve timer resolutions down to 1 ms or even to 0.5 ms on newer platforms:
1. Going for 1 ms resolution by means of the multimedia timer interface:
The multimedia timer interface is able to provide down to 1 ms resolution.
See About Multimedia Timers (MSDN), Obtaining and Setting Timer Resolution (MSDN), and this answer for more details about timeBeginPeriod. Note: Don't forget to call the timeEndPeriod to switch back to the default timer resolution when done.
How to do:
#define TARGET_RESOLUTION 1 // 1-millisecond target resolution
TIMECAPS tc;
UINT wTimerRes;
if (timeGetDevCaps(&tc, sizeof(TIMECAPS)) != TIMERR_NOERROR)
{
// Error; application can't continue.
}
wTimerRes = min(max(tc.wPeriodMin, TARGET_RESOLUTION), tc.wPeriodMax);
timeBeginPeriod(wTimerRes);
// do your stuff here at approx. 1 ms timer resolution
timeEndPeriod(wTimerRes);
Note: This procedure is availble to other processes as well and the obtained resolution applies system wide. The highest resoltion requested by any process will be active, mind the consequences.
2. Going to 0.5 ms resolution:
You may obtain 0.5 ms resolution by means of the hidden API NtSetTimerResolution().
NtSetTimerResolution is exported by the native Windows NT library NTDLL.DLL. See How to set timer resolution to 0.5ms ? on MSDN. Nevertheless, the true achievable resoltion is determined by the underlying hardware. Modern hardware does support 0.5 ms resolution.
Even more details are found in Inside Windows NT High Resolution Timers. The supported resolutions can be obtained by a call to NtQueryTimerResolution().
How to do:
#define STATUS_SUCCESS 0
#define STATUS_TIMER_RESOLUTION_NOT_SET 0xC0000245
// after loading NtSetTimerResolution from ntdll.dll:
// The requested resolution in 100 ns units:
ULONG DesiredResolution = 5000;
// Note: The supported resolutions can be obtained by a call to NtQueryTimerResolution()
ULONG CurrentResolution = 0;
// 1. Requesting a higher resolution
// Note: This call is similar to timeBeginPeriod.
// However, it to to specify the resolution in 100 ns units.
if (NtSetTimerResolution(DesiredResolution ,TRUE,&CurrentResolution) != STATUS_SUCCESS) {
// The call has failed
}
printf("CurrentResolution [100 ns units]: %d\n",CurrentResolution);
// this will show 5000 on more modern platforms (0.5ms!)
// do your stuff here at 0.5 ms timer resolution
// 2. Releasing the requested resolution
// Note: This call is similar to timeEndPeriod
switch (NtSetTimerResolution(DesiredResolution ,FALSE,&CurrentResolution) {
case STATUS_SUCCESS:
printf("The current resolution has returned to %d [100 ns units]\n",CurrentResolution);
break;
case STATUS_TIMER_RESOLUTION_NOT_SET:
printf("The requested resolution was not set\n");
// the resolution can only return to a previous value by means of FALSE
// when the current resolution was set by this application
break;
default:
// The call has failed
}
Note: The functionality of NtSetTImerResolution is basically mapped to the functions timeBeginPeriod and timeEndPeriod by using the bool value Set (see Inside Windows NT High Resolution Timers for more details about the scheme and all its implications). However, the multimedia suite limits the granularity to milliseconds and NtSetTimerResolution allows to set sub-millisecond values.