I am experimenting a little bit with gamestudio. I am making now a shooter game. I have an array with the pointer\'s to the enemies. I want. to when an enemy is killed. remo
I wanted to lower the array size, but didn't worked like:
myArray = new int[10];//Or so.
So I've tried creating a new one, with the size based on a saved count.
int count = 0;
for (int i = 0; i < sizeof(array1)/sizeof(array1[0]); i++){
if (array1[i] > 0) count++;
}
int positives[count];
And then re-pass the elements in the first array to add them in the new one.
//Create the new array element reference.
int x = 0;
for (int i = 0; i < sizeof(array1)/sizeof(array1[0]); i++){
if (array1[i] > 0){ positives[x] = array1[i]; x++; }
}
And here we have a brand new array with the exact number of elements that we want (in my case).