What is the difference between const
and readonly
in C#?
When would you use one over the other?
The key difference is that Const is the C equivalent of #DEFINE. The number literally gets substituted a-la precompiler. Readonly is actually treated as a variable.
This distinction is especially relevant when you have Project A depending on a Public constant from Project B. Suppose the public constant changes. Now your choice of const/readonly will impact the behavior on project A:
Const: project A does not catch the new value (unless it is recompiled with the new const, of course) because it was compiled with the constants subtituted in.
ReadOnly: Project A will always ask project B for it's variable value, so it will pick up the new value of the public constant in B.
Honestly, I would recommend you use readonly for nearly everything except truly universal constants ( e.g. Pi, Inches_To_Centimeters). For anything that could possibly change, I say use readonly.
Hope this helps, Alan.