I\'m using a specific game making framework but I think the question applies to javascript
I was trying to make a narration script so the player can see \"The orc hi
When you push servermessage into servermessagelist you're really (more or less) pushing a reference to that object. So any changes made to servermessage are reflected everywhere you have a reference to it. It sounds like what you want to do is push a clone of the object into the list.
Declare a function as follows:
function cloneMessage(servermessage) {
var clone ={};
for( var key in servermessage ){
if(servermessage.hasOwnProperty(key)) //ensure not adding inherited props
clone[key]=servermessage[key];
}
return clone;
}
Then everytime you want to push a message into the list do:
servermessagelist.push( cloneMessage(servermessage) );