I\'ve read through this article, and what I take from it is that when you want to call a pointer to a member function, you need an instance (either a pointer to one or a sta
To invoke it, you need a reference to an instance, but then you can call the func direct & don't need a pointer to it.
This is completely missing the point. There are two indepedent concerns here:
Having a reference to an instance satisfies the second requirement. Pointers to member functions address the first: they are a very direct way to record - at one point in a program's execution - which action should be taken at some later stage of execution, possibly by another part of the program.
EXAMPLE
Say you have a monkey that can kiss people or tickle them. At 6pm, your program should set the monkey loose, and knows whom the monkey should visit, but around 3pm your user will type in which action should be taken.
A beginner's approach
So, at 3pm you could set a variable "enum Action { Kiss, Tickle } action;", then at 6pm you could do something like "if (action == Kiss) monkey->kiss(person); else monkey->tickle(person)".
Issues
But that introducing an extra level of encoding (the Action type's introduced to support this - built in types could be used but would be more error prone and less inherently meaningful). Then - after having worked out what action should be taken at 3pm, at 6pm you have to redundantly consult that encoded value to decide which action to take, which will require another if/else or switch upon the encoded value. It's all clumsy, verbose, slow and error prone.
Member function pointers
A better way is to use a more specialised varibale - a member function pointer - that directly records which action to perform at 6pm. That's what a member function pointer is. It's a kiss-or-tickle selector that's set earlier, creating a "state" for the monkey - is it a tickler or a kisser - which can be used later. The later code just invokes whatever function's been set without having to think about the possibilities or have any if/else-if or switch statements.
To invoke it, you need a reference to an instance, but then you can call the func direct & don't need a pointer to it.
Back to this. So, this is good if you make the decision about which action to take at compile time (i.e. a point X in your program, it'll definitely be a tickle). Function pointers are for when you're not sure, and want to decouple the setting of actions from the invocation of those actions.