I want to make a custom keyboard. I don\'t know how to do it using XML and Java. The following picture is a model of the keyboard I want to make. It only needs numbers.
This answer tells how to make a custom system keyboard that can be used in any app that a user has installed on their phone. If you want to make a keyboard that will only be used within your own app, then see my other answer.
The example below will look like this. You can modify it for any keyboard layout.
The following steps show how to create a working custom system keyboard. As much as possible I tried to remove any unnecessary code. If there are other features that you need, I provided links to more help at the end.
I named my project "Custom Keyboard". Call it whatever you want. There is nothing else special here. I will just leave the MainActivity
and "Hello World!" layout as it is.
Add the following two files to your app's res/layout
folder:
keyboard_view.xml
This view is like a container that will hold our keyboard. In this example there is only one keyboard, but you could add other keyboards and swap them in and out of this KeyboardView.
key_preview.xml
The key preview is a layout that pops up when you press a keyboard key. It just shows what key you are pressing (in case your big, fat fingers are covering it). This isn't a multiple choice popup. For that you should check out the Candidates view.
Create an xml
folder in your res
folder. (Right click res
and choose New > Directory.)
Then add the following two xml files to it. (Right click the xml
folder and choose New > XML resource file.)
number_pad.xml
This is where it starts to get more interesting. This Keyboard defines the layout of the keys.
Here are some things to note:
20%p
means that each key should take up 20% of the width of the parent. It can be overridden by individual keys, though, as you can see happened with the Delete and Enter keys in the third row.@dimen/key_height
to set it dynamically for different screen sizes.0px
there is still a small gap.method.xml
This file tells the system the input method subtypes that are available. I am just including a minimal version here.
Create a new Java file. Let's call it MyInputMethodService
. This file ties everything together. It handles input received from the keyboard and sends it on to whatever view is receiving it (an EditText
, for example).
public class MyInputMethodService extends InputMethodService implements KeyboardView.OnKeyboardActionListener {
@Override
public View onCreateInputView() {
// get the KeyboardView and add our Keyboard layout to it
KeyboardView keyboardView = (KeyboardView) getLayoutInflater().inflate(R.layout.keyboard_view, null);
Keyboard keyboard = new Keyboard(this, R.xml.number_pad);
keyboardView.setKeyboard(keyboard);
keyboardView.setOnKeyboardActionListener(this);
return keyboardView;
}
@Override
public void onKey(int primaryCode, int[] keyCodes) {
InputConnection ic = getCurrentInputConnection();
if (ic == null) return;
switch (primaryCode) {
case Keyboard.KEYCODE_DELETE:
CharSequence selectedText = ic.getSelectedText(0);
if (TextUtils.isEmpty(selectedText)) {
// no selection, so delete previous character
ic.deleteSurroundingText(1, 0);
} else {
// delete the selection
ic.commitText("", 1);
}
break;
default:
char code = (char) primaryCode;
ic.commitText(String.valueOf(code), 1);
}
}
@Override
public void onPress(int primaryCode) { }
@Override
public void onRelease(int primaryCode) { }
@Override
public void onText(CharSequence text) { }
@Override
public void swipeLeft() { }
@Override
public void swipeRight() { }
@Override
public void swipeDown() { }
@Override
public void swipeUp() { }
}
Notes:
OnKeyboardActionListener
listens for keyboard input. It is also requires all those empty methods in this example.InputConnection
is what is used to send input to another view like an EditText
.I put this last rather than first because it refers to the files we already added above. To register your custom keyboard as a system keyboard, you need to add a service section to your AndroidManifest.xml file. Put it in the application
section after activity
.
...
That's it! You should be able to run your app now. However, you won't see much until you enable your keyboard in the settings.
Every user who wants to use your keyboard will have to enable it in the Android settings. For detailed instructions on how to do that, see the following link:
Here is a summary:
Now you should be able to use your keyboard anywhere that you can type in Android.
The keyboard above is usable, but to create a keyboard that other people will want to use you will probably have to add more functionality. Study the links below to learn how.
Don't like how the standard KeyboardView
looks and behaves? I certainly don't. It looks like it hasn't been updated since Android 2.0. How about all those custom keyboards in the Play Store? They don't look anything like the ugly keyboard above.
The good news is that you can completely customize your own keyboard's look and behavior. You will need to do the following things:
ViewGroup
. You could fill it with Button
s or even make your own custom key views that subclass View
. If you use popup views, then note this.onKeyClicked(String text)
or onBackspace()
.keyboard_view.xml
, key_preview.xml
, or number_pad.xml
described in the directions above since these are all for the standard KeyboardView
. You will handle all these UI aspects in your custom view.MyInputMethodService
class, implement the custom keyboard listener that you defined in your keyboard class. This is in place of KeyboardView.OnKeyboardActionListener
, which is no longer needed.MyInputMethodService
class's onCreateInputView()
method, create and return an instance of your custom keyboard. Don't forget to set the keyboard's custom listener to this
.