In my opengl project I need to convert an UIImage in texture; what\'s the way to do it? Can you help me?
I haven't test the following but i will decompose the conversion in 3 steps:
Extract info for your image:
UIImage* image = [UIImage imageNamed:@"imageToApplyAsATexture.png"];
CGImageRef imageRef = [image CGImage];
int width = CGImageGetWidth(imageRef);
int height = CGImageGetHeight(imageRef);
Allocate a textureData
with the above properties:
GLubyte* textureData = (GLubyte *)malloc(width * height * 4); // if 4 components per pixel (RGBA)
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(textureData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
Set-up your texture:
GLuint textureID;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData);
EDIT:
Read this tut; everything is explained from the conversion of one image to a texture and applying a texture in an iOS environment.