Is it possible to do rotations taking axis of the world and not of the object?
I need to do some rotations of an object, but after the first rotation, I can\'t do ot
Somewhere around r59 this gets a lot easier (rotate around x):
bb.GraphicsEngine.prototype.calcRotation = function ( obj, rotationX) { var euler = new THREE.Euler( rotationX, 0, 0, 'XYZ' ); obj.position.applyEuler(euler); }