Is it possible to do rotations taking axis of the world and not of the object?
I need to do some rotations of an object, but after the first rotation, I can\'t do ot
THREE - r107
// select the Z world axis
this.myAxis = new Vector3(0, 0, 1);
// rotate the mesh 45 on this axis
this.mesh.rotateOnWorldAxis(this.myAxis, Math.degToRad(45));
animate() {
// rotate our object on its Y axis,
// but notice the cube has been transformed on world axis, so it will be tilted 45deg.
this.mesh.rotation.y += 0.008;
}