I am trying to write a C++ program that takes the following inputs from the user to construct rectangles (between 2 and 5): height, width, x-pos, y-pos. All of these rectang
In the question, you link to the maths for when rectangles are at arbitrary angles of rotation. If I understand the bit about angles in the question however, I interpret that all rectangles are perpendicular to one another.
A general knowing the area of overlap formula is:
Using the example:
1 2 3 4 5 6
1 +---+---+
| |
2 + A +---+---+
| | B |
3 + + +---+---+
| | | | |
4 +---+---+---+---+ +
| |
5 + C +
| |
6 +---+---+
1) collect all the x coordinates (both left and right) into a list, then sort it and remove duplicates
1 3 4 5 6
2) collect all the y coordinates (both top and bottom) into a list, then sort it and remove duplicates
1 2 3 4 6
3) create a 2D array by number of gaps between the unique x coordinates * number of gaps between the unique y coordinates.
4 * 4
4) paint all the rectangles into this grid, incrementing the count of each cell it occurs over:
1 3 4 5 6
1 +---+
| 1 | 0 0 0
2 +---+---+---+
| 1 | 1 | 1 | 0
3 +---+---+---+---+
| 1 | 1 | 2 | 1 |
4 +---+---+---+---+
0 0 | 1 | 1 |
6 +---+---+
5) As you paint the rectangles, its easy to intercept the overlaps.