I am applying an rotation transform animation in an animation block with this transform:
CATransform3D rotatedTransform = self.layer.transform;
rotatedTransf
This is an old question but I came across this answer while trying to find the current rotation angle during a key frame animation:-
CALayer* layer = [self.layer presentationLayer];
float currentAngle = [[layer valueForKeyPath:@"transform.rotation.z"] floatValue];
Seems to work for me. Also, nice and concise.