I understand the purpose of events, especially within the context of creating user interfaces. I think this is the prototype for creating an event:
public vo
Here is a code example which may help:
using System;
using System.Collections.Generic;
using System.Text;
namespace Event_Example
{
// First we have to define a delegate that acts as a signature for the
// function that is ultimately called when the event is triggered.
// You will notice that the second parameter is of MyEventArgs type.
// This object will contain information about the triggered event.
public delegate void MyEventHandler(object source, MyEventArgs e);
// This is a class which describes the event to the class that receives it.
// An EventArgs class must always derive from System.EventArgs.
public class MyEventArgs : EventArgs
{
private string EventInfo;
public MyEventArgs(string Text) {
EventInfo = Text;
}
public string GetInfo() {
return EventInfo;
}
}
// This next class is the one which contains an event and triggers it
// once an action is performed. For example, lets trigger this event
// once a variable is incremented over a particular value. Notice the
// event uses the MyEventHandler delegate to create a signature
// for the called function.
public class MyClass
{
public event MyEventHandler OnMaximum;
private int i;
private int Maximum = 10;
public int MyValue
{
get { return i; }
set
{
if(value <= Maximum) {
i = value;
}
else
{
// To make sure we only trigger the event if a handler is present
// we check the event to make sure it's not null.
if(OnMaximum != null) {
OnMaximum(this, new MyEventArgs("You've entered " +
value.ToString() +
", but the maximum is " +
Maximum.ToString()));
}
}
}
}
}
class Program
{
// This is the actual method that will be assigned to the event handler
// within the above class. This is where we perform an action once the
// event has been triggered.
static void MaximumReached(object source, MyEventArgs e) {
Console.WriteLine(e.GetInfo());
}
static void Main(string[] args) {
// Now lets test the event contained in the above class.
MyClass MyObject = new MyClass();
MyObject.OnMaximum += new MyEventHandler(MaximumReached);
for(int x = 0; x <= 15; x++) {
MyObject.MyValue = x;
}
Console.ReadLine();
}
}
}