function doKeyDown(event) {
switch (event.keyCode) {
case 32:
/* Space bar was pressed */
if (x == 4) {
setInterval(drawAll, 20);
setInterval sets up a recurring timer. It returns a handle that you can pass into clearInterval to stop it from firing:
var handle = setInterval(drawAll, 20);
// When you want to cancel it:
clearInterval(handle);
handle = 0; // I just do this so I know I've cleared the interval
On browsers, the handle is guaranteed to be a number that isn't equal to 0; therefore, 0 makes a handy flag value for "no timer set". (Other platforms may return other values; NodeJS's timer functions return an object, for instance.)
To schedule a function to only fire once, use setTimeout instead. It won't keep firing. (It also returns a handle you can use to cancel it via clearTimeout before it fires that one time if appropriate.)
setTimeout(drawAll, 20);