I have heard that catching NullPointerException is a bad practice, and i think it is sensibly so. Letting the NullPointerException to propagate to
Pokemon exception-handling is bad. Especially, if it's an empty block and you're simply swallowing them. You have specifically-typed exceptions for the reason that they actually mean specific things in specific contexts (essentially they're telling you what went wrong). So by catching Exception you're saying that you don't care what those exceptions are and that you don't care what happened. This is probably not what you want.
In general, when catching exceptions follow these rules:
You can easily check for a null value in your code, so there is no need to explicitly catch a null-pointer exception. It doesn't make sense to let a NullPointerException happen (and it's bad practice). Even if you have some code that throws a NullPointerException, and it is code that you do not control and cannot fix, you should determine the input parameters that cause the NullPointerException and specifically test for them.
Another exception that you shouldn't catch is the IllegalArgumentException. This exception means that you've passed in an argument that does not make sense. Instead of catching this exception, you should explicitly test your input parameters to ensure that they are sane and that they cannot cause an IllegalArgumentException.