I\'m having a problem with understanding scenekit geometery.
I have the default cube from Blender, and I export as collada (DAE), and can bring it into scenekit....
Here is an extension method if the data isn't contiguous (the vector size isn't equal to the stride) which can be the case when the geometry is loaded from a DAE file. It also doesn't use copyByte function.
extension SCNGeometry{
/**
Get the vertices (3d points coordinates) of the geometry.
- returns: An array of SCNVector3 containing the vertices of the geometry.
*/
func vertices() -> [SCNVector3]? {
let sources = self.sources(for: .vertex)
guard let source = sources.first else{return nil}
let stride = source.dataStride / source.bytesPerComponent
let offset = source.dataOffset / source.bytesPerComponent
let vectorCount = source.vectorCount
return source.data.withUnsafeBytes { (buffer : UnsafePointer) -> [SCNVector3] in
var result = Array()
for i in 0...vectorCount - 1 {
let start = i * stride + offset
let x = buffer[start]
let y = buffer[start + 1]
let z = buffer[start + 2]
result.append(SCNVector3(x, y, z))
}
return result
}
}
}