I\'ve been trying to find a working floodfill algorithm. Of the many algorithms I\'ve tried only the \'recursive line fill\' one behaves exactly as it should with the major
I found this fill by Paul Heckbert to be the simplest non-recursive C implementation:
/*
* A Seed Fill Algorithm
* by Paul Heckbert
* from "Graphics Gems", Academic Press, 1990
*
* user provides pixelread() and pixelwrite() routines
*/
/*
* fill.c : simple seed fill program
* Calls pixelread() to read pixels, pixelwrite() to write pixels.
*
* Paul Heckbert 13 Sept 1982, 28 Jan 1987
*/
typedef struct { /* window: a discrete 2-D rectangle */
int x0, y0; /* xmin and ymin */
int x1, y1; /* xmax and ymax (inclusive) */
} Window;
typedef int Pixel; /* 1-channel frame buffer assumed */
Pixel pixelread(int x, int y);
void pixelwrite(int x, int y, Pixel p);
typedef struct {short y, xl, xr, dy;} Segment;
/*
* Filled horizontal segment of scanline y for xl<=x<=xr.
* Parent segment was on line y-dy. dy=1 or -1
*/
#define MAX 10000 /* max depth of stack */
#define PUSH(Y, XL, XR, DY) /* push new segment on stack */ \
if (sp=win->y0 && Y+(DY)<=win->y1) \
{sp->y = Y; sp->xl = XL; sp->xr = XR; sp->dy = DY; sp++;}
#define POP(Y, XL, XR, DY) /* pop segment off stack */ \
{sp--; Y = sp->y+(DY = sp->dy); XL = sp->xl; XR = sp->xr;}
/*
* fill: set the pixel at (x,y) and all of its 4-connected neighbors
* with the same pixel value to the new pixel value nv.
* A 4-connected neighbor is a pixel above, below, left, or right of a pixel.
*/
void fill(x, y, win, nv)
int x, y; /* seed point */
Window *win; /* screen window */
Pixel nv; /* new pixel value */
{
int l, x1, x2, dy;
Pixel ov; /* old pixel value */
Segment stack[MAX], *sp = stack; /* stack of filled segments */
ov = pixelread(x, y); /* read pv at seed point */
if (ov==nv || xx0 || x>win->x1 || yy0 || y>win->y1) return;
PUSH(y, x, x, 1); /* needed in some cases */
PUSH(y+1, x, x, -1); /* seed segment (popped 1st) */
while (sp>stack) {
/* pop segment off stack and fill a neighboring scan line */
POP(y, x1, x2, dy);
/*
* segment of scan line y-dy for x1<=x<=x2 was previously filled,
* now explore adjacent pixels in scan line y
*/
for (x=x1; x>=win->x0 && pixelread(x, y)==ov; x--)
pixelwrite(x, y, nv);
if (x>=x1) goto skip;
l = x+1;
if (lx1 && pixelread(x, y)==ov; x++)
pixelwrite(x, y, nv);
PUSH(y, l, x-1, dy);
if (x>x2+1) PUSH(y, x2+1, x-1, -dy); /* leak on right? */
skip: for (x++; x<=x2 && pixelread(x, y)!=ov; x++);
l = x;
} while (x<=x2);
}
}
source: https://github.com/erich666/GraphicsGems/blob/master/gems/SeedFill.c