What I\'m trying to achieve is to use a Drawable with a couple of layers inside it, but control some values at runtime such as the startColor for the gradient. Here\'s what
Just gonna leave this here... Not tested yet
/**
* Created by Nedo on 09.04.2015.
*/
public class ShapeBuilder {
public static Drawable generateSelectorFromDrawables(Drawable pressed, Drawable normal) {
StateListDrawable states = new StateListDrawable();
states.addState(new int[]{ -android.R.attr.state_focused, -android.R.attr.state_pressed, -android.R.attr.state_selected}, normal);
states.addState(new int[]{ android.R.attr.state_pressed}, pressed);
states.addState(new int[]{ android.R.attr.state_focused}, pressed);
states.addState(new int[]{ android.R.attr.state_selected}, pressed);
return states;
}
public static Drawable generateShape(String colorTop, String colorBot, String colorStroke, int stokeSize, float strokeRadius) {
int top, bot, stroke;
top = Color.parseColor(colorTop);
bot = Color.parseColor(colorBot);
stroke = Color.parseColor(colorStroke);
GradientDrawable drawable = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, new int[]{top, bot});
drawable.setStroke(stokeSize, stroke);
drawable.setCornerRadius(strokeRadius);
return drawable;
}
public static Drawable buildSelectorShapeFromColors(String colorNormalStroke, String colorNormalBackTop, String colorNormalBackBot,
String colorPressedStroke, String colorPressedBackTop, String colorPressedBackBot,
int strokeSize, float strokeRadius) {
Drawable pressed = generateShape(colorPressedBackTop, colorPressedBackBot, colorPressedStroke, strokeSize, strokeRadius);
Drawable normal = generateShape(colorNormalBackTop, colorNormalBackBot, colorNormalStroke, strokeSize, strokeRadius);
return generateSelectorFromDrawables(pressed, normal);
}
}
Edit: tested Now, had one mistake. You actually have to describe every single state. If you group states they will only be triggered if all of them accure at once...