I want to delegate audio computing to a C++ layer, but handle and edit audio content through a WPF GUI.
I have had a brief look at C++/CLI, and I wanted to know:
I recommend you take a look at this article. Also, when trying to decide what's best for your code to be written in, you should (always) do a small test for your case, to see if there are any differences for the exact case you have there.