Pause CountDownTimer in Android when activity is not in front

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旧巷少年郎
旧巷少年郎 2020-12-02 20:43

I have an activity that uses a CountDownTimer that counts down from 10. How do I pause that timer when the activity is no longer in focus, like if the user get a call or som

7条回答
  •  不思量自难忘°
    2020-12-02 21:11

    This must be exactly what you're looking for. Source is this Gist.

    package alt.android.os;
    
    import android.os.Handler;
    import android.os.SystemClock;
    import android.os.Message;
    
    public abstract class CountDownTimer {
    
    /**
     * Millis since epoch when alarm should stop.
     */
    private final long mMillisInFuture;
    
    /**
     * The interval in millis that the user receives callbacks
     */
    private final long mCountdownInterval;
    
    private long mStopTimeInFuture;
    
    private long mPauseTime;
    
    private boolean mCancelled = false;
    
    private boolean mPaused = false;
    
    /**
     * @param millisInFuture The number of millis in the future from the call
     *   to {@link #start()} until the countdown is done and {@link #onFinish()}
     *   is called.
     * @param countDownInterval The interval along the way to receive
     *   {@link #onTick(long)} callbacks.
     */
    public CountDownTimer(long millisInFuture, long countDownInterval) {
        mMillisInFuture = millisInFuture;
        mCountdownInterval = countDownInterval;
    }
    
    /**
     * Cancel the countdown.
     *
     * Do not call it from inside CountDownTimer threads
     */
    public final void cancel() {
        mHandler.removeMessages(MSG);
        mCancelled = true;
    }
    
    /**
     * Start the countdown.
     */
    public synchronized final CountDownTimer start() {
        if (mMillisInFuture <= 0) {
            onFinish();
            return this;
        }
        mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        mCancelled = false;
        mPaused = false;
        return this;
    }
    
    /**
     * Pause the countdown.
     */
    public long pause() {
        mPauseTime = mStopTimeInFuture - SystemClock.elapsedRealtime();
        mPaused = true;
        return mPauseTime;
    }
    
    /**
     * Resume the countdown.
     */
    public long resume() {
        mStopTimeInFuture = mPauseTime + SystemClock.elapsedRealtime();
        mPaused = false;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        return mPauseTime;
    }
    
    /**
     * Callback fired on regular interval.
     * @param millisUntilFinished The amount of time until finished.
     */
    public abstract void onTick(long millisUntilFinished);
    
    /**
     * Callback fired when the time is up.
     */
    public abstract void onFinish();
    
    
    private static final int MSG = 1;
    
    
    // handles counting down
    private Handler mHandler = new Handler() {
    
        @Override
        public void handleMessage(Message msg) {
    
            synchronized (CountDownTimer.this) {
                if (!mPaused) {
                    final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
    
                    if (millisLeft <= 0) {
                        onFinish();
                    } else if (millisLeft < mCountdownInterval) {
                        // no tick, just delay until done
                        sendMessageDelayed(obtainMessage(MSG), millisLeft);
                    } else {
                        long lastTickStart = SystemClock.elapsedRealtime();
                        onTick(millisLeft);
    
                        // take into account user's onTick taking time to execute
                        long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();
    
                        // special case: user's onTick took more than interval to
                        // complete, skip to next interval
                        while (delay < 0) delay += mCountdownInterval;
    
                        if (!mCancelled) {
                            sendMessageDelayed(obtainMessage(MSG), delay);
                        }
                    }
                }
            }
        }
    };
    }
    

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