I have been working on a mobile web application just for my own enjoyment and research. Everything seemed to be working pretty slick with HTML5/CSS and JavaScript for the cl
You could try HTML Media Capture. An article on dev.opera says:
Android OS 3.0 was the first platform to provide HTML Media Capture support, via its default Android Webkit browser. Now HTML Media Capture is also supported by:
- Safari and Chrome Mobile for iOS 6+
- Chrome Mobile for Android OS 3+
- Firefox Mobile for Android OS 3+
- Opera 16 for Android OS 3+
Nonetheless some of them only partially implement the specification or implement an older W3C specification, that makes the code above slightly different:
It links out to a demo page which you could try on your mobile. I also found this example page. In my quick iOS 7 testing though, it only worked correctly for photos and videos.
Edit: Further reading suggests accept="audio/*" isn't actually supported on iOS 6 and 7, only accept="image/*" and accept="video/*".
Update: A quick test on iOS 8.3 suggests nothing has changed here: accept="image/*" and accept="video/*" are supported, but accept="audio/*" is not.
Update: A quick test on iOS 10.0.2 suggests accept="audio/*" is still not supported, although it looks like you might be able to upload an audio file from iCloud Drive or Dropbox now.
Update: Despite what it says in the Webkit blog post, there still seems to be no support for accept="audio/*" in iOS 10.3 on my iPhone 5S.
Update: Same story in iOS 11.0.3. There still seems to be no support for accept="audio/*" on my iPhone 5S.
Update: Still the same in iOS 12.4.3. There seems to be no support for accept="audio/*" on my iPhone 5S.