I know that it\'s a common convention to pass the length of dynamically allocated arrays to functions that manipulate them:
void initializeAndFree(int* anArr
It's up to the malloc implementor how to store this data. Most often, the length is stored directly in front of the allocated memory (that is, if you want to allocate 7 bytes, 7+x bytes are allocated in reality where the x additional bytes are used to store the metadata). Sometimes, the metadata is both stored before and after the allocated memory to check for heap corruptions. But the implementor can as well choose to use an extra data structure to store the metadata.