Resizing an image in an HTML5 canvas

后端 未结 18 3120
半阙折子戏
半阙折子戏 2020-11-22 03:37

I\'m trying to create a thumbnail image on the client side using javascript and a canvas element, but when I shrink the image down, it looks terrible. It looks as if it was

18条回答
  •  半阙折子戏
    2020-11-22 04:06

    Thanks @syockit for an awesome answer. however, I had to reformat a little as follows to make it work. Perhaps due to DOM scanning issues:

    $(document).ready(function () {
    
    $('img').on("load", clickA);
    function clickA() {
        var img = this;
        var canvas = document.createElement("canvas");
        new thumbnailer(canvas, img, 50, 3);
        document.body.appendChild(canvas);
    }
    
    function thumbnailer(elem, img, sx, lobes) {
        this.canvas = elem;
        elem.width = img.width;
        elem.height = img.height;
        elem.style.display = "none";
        this.ctx = elem.getContext("2d");
        this.ctx.drawImage(img, 0, 0);
        this.img = img;
        this.src = this.ctx.getImageData(0, 0, img.width, img.height);
        this.dest = {
            width: sx,
            height: Math.round(img.height * sx / img.width)
        };
        this.dest.data = new Array(this.dest.width * this.dest.height * 3);
        this.lanczos = lanczosCreate(lobes);
        this.ratio = img.width / sx;
        this.rcp_ratio = 2 / this.ratio;
        this.range2 = Math.ceil(this.ratio * lobes / 2);
        this.cacheLanc = {};
        this.center = {};
        this.icenter = {};
        setTimeout(process1, 0, this, 0);
    }
    
    //returns a function that calculates lanczos weight
    function lanczosCreate(lobes) {
        return function (x) {
            if (x > lobes)
                return 0;
            x *= Math.PI;
            if (Math.abs(x) < 1e-16)
                return 1
            var xx = x / lobes;
            return Math.sin(x) * Math.sin(xx) / x / xx;
        }
    }
    
    process1 = function (self, u) {
        self.center.x = (u + 0.5) * self.ratio;
        self.icenter.x = Math.floor(self.center.x);
        for (var v = 0; v < self.dest.height; v++) {
            self.center.y = (v + 0.5) * self.ratio;
            self.icenter.y = Math.floor(self.center.y);
            var a, r, g, b;
            a = r = g = b = 0;
            for (var i = self.icenter.x - self.range2; i <= self.icenter.x + self.range2; i++) {
                if (i < 0 || i >= self.src.width)
                    continue;
                var f_x = Math.floor(1000 * Math.abs(i - self.center.x));
                if (!self.cacheLanc[f_x])
                    self.cacheLanc[f_x] = {};
                for (var j = self.icenter.y - self.range2; j <= self.icenter.y + self.range2; j++) {
                    if (j < 0 || j >= self.src.height)
                        continue;
                    var f_y = Math.floor(1000 * Math.abs(j - self.center.y));
                    if (self.cacheLanc[f_x][f_y] == undefined)
                        self.cacheLanc[f_x][f_y] = self.lanczos(Math.sqrt(Math.pow(f_x * self.rcp_ratio, 2) + Math.pow(f_y * self.rcp_ratio, 2)) / 1000);
                    weight = self.cacheLanc[f_x][f_y];
                    if (weight > 0) {
                        var idx = (j * self.src.width + i) * 4;
                        a += weight;
                        r += weight * self.src.data[idx];
                        g += weight * self.src.data[idx + 1];
                        b += weight * self.src.data[idx + 2];
                    }
                }
            }
            var idx = (v * self.dest.width + u) * 3;
            self.dest.data[idx] = r / a;
            self.dest.data[idx + 1] = g / a;
            self.dest.data[idx + 2] = b / a;
        }
    
        if (++u < self.dest.width)
            setTimeout(process1, 0, self, u);
        else
            setTimeout(process2, 0, self);
    };
    
    process2 = function (self) {
        self.canvas.width = self.dest.width;
        self.canvas.height = self.dest.height;
        self.ctx.drawImage(self.img, 0, 0);
        self.src = self.ctx.getImageData(0, 0, self.dest.width, self.dest.height);
        var idx, idx2;
        for (var i = 0; i < self.dest.width; i++) {
            for (var j = 0; j < self.dest.height; j++) {
                idx = (j * self.dest.width + i) * 3;
                idx2 = (j * self.dest.width + i) * 4;
                self.src.data[idx2] = self.dest.data[idx];
                self.src.data[idx2 + 1] = self.dest.data[idx + 1];
                self.src.data[idx2 + 2] = self.dest.data[idx + 2];
            }
        }
        self.ctx.putImageData(self.src, 0, 0);
        self.canvas.style.display = "block";
    }
    });
    

提交回复
热议问题