I\'m trying to create a thumbnail image on the client side using javascript and a canvas element, but when I shrink the image down, it looks terrible. It looks as if it was
I have a feeling the module I wrote will produce similar results to photoshop, as it preserves color data by averaging them, not applying an algorithm. It's kind of slow, but to me it is the best, because it preserves all the color data.
https://github.com/danschumann/limby-resize/blob/master/lib/canvas_resize.js
It doesn't take the nearest neighbor and drop other pixels, or sample a group and take a random average. It takes the exact proportion each source pixel should output into the destination pixel. The average pixel color in the source will be the average pixel color in the destination, which these other formulas, I think they will not be.
an example of how to use is at the bottom of https://github.com/danschumann/limby-resize
UPDATE OCT 2018: These days my example is more academic than anything else. Webgl is pretty much 100%, so you'd be better off resizing with that to produce similar results, but faster. PICA.js does this, I believe. –