how to enable vertical sync in opengl?

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隐瞒了意图╮
隐瞒了意图╮ 2020-12-02 16:52

How do you enable vertical sync?

Is it something simple like glEnable(GL_VSYNC)? (though there\'s no such thing as GL_VSYNC or anything like it in the o

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  •  北海茫月
    2020-12-02 17:26

    On Windows there is OpenGL extension method wglSwapIntervalEXT. From the post by b2b3 http://www.gamedev.net/community/forums/topic.asp?topic_id=360862:

    If you are working on Windows you have to use extensions to use wglSwapIntervalExt function. It is defined in wglext.h. You will also want to download glext.h file. In wglext file all entry points for Windows specific extensions are declared. All such functions start with prefix wgl. To get more info about all published extensions you can look into OpenGL Extension Registry.

    wglSwapIntervalEXT is from WGL_EXT_swap_control extension. It lets you specify minimum number of frames before each buffer swap. Usually it is used for vertical synchronization (if you set swap interval to 1). More info about whole extension can be found here. Before using this function you need query whether you card has support for WGL_EXT_swap_control and then obtain pointer to the function using wglGetProcAddress function.

    To test for support of given extension you can use function like this:

    #include 
    #include "wglext.h"
    
    bool WGLExtensionSupported(const char *extension_name)
    {
        // this is pointer to function which returns pointer to string with list of all wgl extensions
        PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL;
    
        // determine pointer to wglGetExtensionsStringEXT function
        _wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT");
    
        if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL)
        {
            // string was not found
            return false;
        }
    
        // extension is supported
        return true;
    }
    

    To initialize your function pointers you need to:

    PFNWGLSWAPINTERVALEXTPROC       wglSwapIntervalEXT = NULL;
    PFNWGLGETSWAPINTERVALEXTPROC    wglGetSwapIntervalEXT = NULL;
    
    if (WGLExtensionSupported("WGL_EXT_swap_control"))
    {
        // Extension is supported, init pointers.
        wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
    
        // this is another function from WGL_EXT_swap_control extension
        wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT");
    }
    

    Then you can use these pointers as any other pointer to function. To enable vync you can call wglSwapIntervalEXT(1), to disable it you call wglSwapIntervalEXT(0).

    To get current swap interval you need to call wglGetSwapIntervalEXT().

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