What is the algorithm for finding the center of a circle from three points?

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慢半拍i
慢半拍i 2020-12-02 15:54

I have three points on the circumference of a circle:

pt A = (A.x, A.y);
pt B = (B.x, B.y);
pt C = (C.x, C.y);

How do I calculate the cente

6条回答
  •  长情又很酷
    2020-12-02 16:04

    Here's my Java port, dodging the error condition when the determinant disappears with a very elegant IllegalArgumentException, my approach to coping with the "points are two far apart" or "points lie on a line" conditions. Also, this computes the radius (and copes with exceptional conditions) which your intersecting-slopes approach will not do.

    public class CircleThree
    { 
      static final double TOL = 0.0000001;
    
      public static Circle circleFromPoints(final Point p1, final Point p2, final Point p3)
      {
        final double offset = Math.pow(p2.x,2) + Math.pow(p2.y,2);
        final double bc =   ( Math.pow(p1.x,2) + Math.pow(p1.y,2) - offset )/2.0;
        final double cd =   (offset - Math.pow(p3.x, 2) - Math.pow(p3.y, 2))/2.0;
        final double det =  (p1.x - p2.x) * (p2.y - p3.y) - (p2.x - p3.x)* (p1.y - p2.y); 
    
        if (Math.abs(det) < TOL) { throw new IllegalArgumentException("Yeah, lazy."); }
    
        final double idet = 1/det;
    
        final double centerx =  (bc * (p2.y - p3.y) - cd * (p1.y - p2.y)) * idet;
        final double centery =  (cd * (p1.x - p2.x) - bc * (p2.x - p3.x)) * idet;
        final double radius = 
           Math.sqrt( Math.pow(p2.x - centerx,2) + Math.pow(p2.y-centery,2));
    
        return new Circle(new Point(centerx,centery),radius);
      }
    
      static class Circle
      {
        final Point center;
        final double radius;
        public Circle(Point center, double radius)
        {
          this.center = center; this.radius = radius;
        }
        @Override 
        public String toString()
        {
          return new StringBuilder().append("Center= ").append(center).append(", r=").append(radius).toString();
        }
      }
    
      static class Point
      {
        final double x,y;
    
        public Point(double x, double y)
        {
          this.x = x; this.y = y;
        }
        @Override
        public String toString()
        {
          return "("+x+","+y+")";
        }
    
      }
    
      public static void main(String[] args)
      {
        Point p1 = new Point(0.0,1.0);
        Point p2 = new Point(1.0,0.0);
        Point p3 = new Point(2.0,1.0);
        Circle c = circleFromPoints(p1, p2, p3);
        System.out.println(c);
      }
    
    }
    

    See algorithm from here:

    void circle_vvv(circle *c)
    {
        c->center.w = 1.0;
        vertex *v1 = (vertex *)c->c.p1;
        vertex *v2 = (vertex *)c->c.p2;
        vertex *v3 = (vertex *)c->c.p3;
        float bx = v1->xw; float by = v1->yw;
        float cx = v2->xw; float cy = v2->yw;
        float dx = v3->xw; float dy = v3->yw;
        float temp = cx*cx+cy*cy;
        float bc = (bx*bx + by*by - temp)/2.0;
        float cd = (temp - dx*dx - dy*dy)/2.0;
        float det = (bx-cx)*(cy-dy)-(cx-dx)*(by-cy);
        if (fabs(det) < 1.0e-6) {
            c->center.xw = c->center.yw = 1.0;
            c->center.w = 0.0;
            c->v1 = *v1;
            c->v2 = *v2;
            c->v3 = *v3;
            return;
            }
        det = 1/det;
        c->center.xw = (bc*(cy-dy)-cd*(by-cy))*det;
        c->center.yw = ((bx-cx)*cd-(cx-dx)*bc)*det;
        cx = c->center.xw; cy = c->center.yw;
        c->radius = sqrt((cx-bx)*(cx-bx)+(cy-by)*(cy-by));
    }
    

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