Your Game class is probably following the god object antipattern if it exposes that many variables. There's nothing wrong with getters and setters (though their verbosity in Java can be a bit annoying); in a well-designed app where each class has a clearly separated functionality, you will not need dozens of them in a single class.
Edit: If the main point for the getters and setters is to "configure" the game classe (I understand your comment that way), then your probably don't need the getters (it's perfectly fine for a class to access its own private variables without using get methods), and you can probably collapse many of the setters into "group setters" that set several variables which belong together conceptually.