Is there another way to draw an object on a canvas in android?
This code inside draw() doesn\'t work:
Bitmap bmp = BitmapFactory.decodeResource(getResour
I prefer to do this as it only generates the image once:
public class CustomView extends View {
private Drawable mCustomImage;
public CustomView(Context context, AttributeSet attrs) {
super(context, attrs);
mCustomImage = context.getResources().getDrawable(R.drawable.my_image);
}
...
protected void onDraw(Canvas canvas) {
Rect imageBounds = canvas.getClipBounds(); // Adjust this for where you want it
mCustomImage.setBounds(imageBounds);
mCustomImage.draw(canvas);
}
}