In a pyGame application, I would like to render resolution-free GUI widgets described in SVG.
What tool and/or library can I use to reach this goal ?
(I like
The question is quite old but 10 years passed and there is new possibility that works and does not require librsvg anymore. There is Cython wrapper over nanosvg library and it works:
from svg import Parser, Rasterizer
def load_svg(filename, surface, position, size=None):
if size is None:
w = surface.get_width()
h = surface.get_height()
else:
w, h = size
svg = Parser.parse_file(filename)
rast = Rasterizer()
buff = rast.rasterize(svg, w, h)
image = pygame.image.frombuffer(buff, (w, h), 'ARGB')
surface.blit(image, position)
I found Cairo/rsvg solution too complicated to get to work because of dependencies are quite obscure to install.