I am trying to implement pinch to zoom using hammer.js
Here\'s my HTML-
Add variables last_posX and last_posY to account for the change in position when you have translated. update them on dragend so that next time a drag event is captured it takes into account where the last drag ended
var posX=0, posY=0,
scale=1, last_scale,
last_posX=0, last_posY=0,
max_pos_x=0, max_pos_y=0;
hammertime.on('touch drag transform dragend', function(ev) {
switch(ev.type) {
case 'touch':
last_scale = scale;
break;
case 'drag':
if(scale != 1){
posX = last_posX + ev.gesture.deltaX;
posY = last_posY + ev.gesture.deltaY;
if(posX > max_pos_x){
posX = max_pos_x;
}
if(posX < -max_pos_x){
posX = -max_pos_x;
}
if(posY > max_pos_y){
posY = max_pos_y;
}
if(posY < -max_pos_y){
posY = -max_pos_y;
}
}else{
posX = 0;
posY = 0;
saved_posX = 0;
saved_posY = 0;
}
break;
case 'transform':
scale = Math.max(1, Math.min(last_scale * ev.gesture.scale, 10));
max_pos_x = Math.ceil((scale - 1) * rect.clientWidth / 2);
max_pos_y = Math.ceil((scale - 1) * rect.clientHeight / 2);
if(posX > max_pos_x){
posX = max_pos_x;
}
if(posX < -max_pos_x){
posX = -max_pos_x;
}
if(posY > max_pos_y){
posY = max_pos_y;
}
if(posY < -max_pos_y){
posY = -max_pos_y;
}
break;
case 'dragend':
last_posX = posX < max_pos_x ? posX: max_pos_x;
last_posY = posY < max_pos_y ? posY: max_pos_y;
break;
}
// transform!
var transform =
"translate3d(0, 0, 0) " +
"scale3d(1, 1, 0) ";
if(scale != 1){
transform =
"translate3d("+posX+"px,"+posY+"px, 0) " +
"scale3d("+scale+","+scale+", 0) ";
}
rect.style.transform = transform;
rect.style.oTransform = transform;
rect.style.msTransform = transform;
rect.style.mozTransform = transform;
rect.style.webkitTransform = transform;
});