Why use the Bitwise-Shift operator for values in a C enum definition?

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眼角桃花
眼角桃花 2020-12-02 10:42

Apple sometimes uses the Bitwise-Shift operator in their enum definitions. For example, in the CGDirectDisplay.h file which is part of Core

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  •  予麋鹿
    予麋鹿 (楼主)
    2020-12-02 11:07

    Maybe writing the values in hexadecimal (or binary) helps :-)

    enum {
      kCGDisplayBeginConfigurationFlag  = (1 << 0), /* 0b0000000000000001 */
      kCGDisplayMovedFlag               = (1 << 1), /* 0b0000000000000010 */
      kCGDisplaySetMainFlag             = (1 << 2), /* 0b0000000000000100 */
      kCGDisplaySetModeFlag             = (1 << 3), /* 0b0000000000001000 */
      kCGDisplayAddFlag                 = (1 << 4), /* 0b0000000000010000 */
      kCGDisplayRemoveFlag              = (1 << 5), /* 0b0000000000100000 */
      kCGDisplayEnabledFlag             = (1 << 8), /* 0b0000000100000000 */
      kCGDisplayDisabledFlag            = (1 << 9), /* 0b0000001000000000 */
      kCGDisplayMirrorFlag              = (1 << 10),/* 0b0000010000000000 */
      kCGDisplayUnMirrorFlag            = (1 << 11),/* 0b0000100000000000 */
      kCGDisplayDesktopShapeChangedFlag = (1 << 12) /* 0b0001000000000000 */
    };
    

    Now you can add them (or "or" them) and get different values

    kCGDisplayAddFlag | kCGDisplayDisabledFlag /* 0b0000001000010000 */
    

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