I was really excited to see iOS 6 supports the Web Audio API, since we make HTML5 games. However, I cannot get iOS 6 to play any sound at all using the Web Audio API with e
I have come across the audio restrictions with HTML5 Audio on iOS and worked around the problem by:
1) Creating an Audio Element with a silent audio file and playing it initially with a touch event (e.g. 'begin game' button) and then immidietly pausing it.
2) Building a sound-switcher function which switches the Audio src and then plays the Audio element after a short timeout.
3) Calling the sound-switcher function on any events (doesn't need to be a touch event).
This works because the Audio Element is un-muted on first touch, with the silent audio file, and remains un-muted, so the source can be switched on-the-fly.
switchSound: (id) ->
@soundSwitch.pause()
@soundSwitch.src = @sounds[id]._src
clearTimeout @switchSoundDelay
@switchSoundDelay = setTimeout =>
# @soundSwitch.volume = 1
@soundSwitch.play()
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