Can someone explain the “debounce” function in Javascript

后端 未结 8 933
旧时难觅i
旧时难觅i 2020-11-22 02:57

I am interested in the \"debouncing\" function in javascript, written here : http://davidwalsh.name/javascript-debounce-function

Unfortunately the code is not explai

8条回答
  •  不要未来只要你来
    2020-11-22 03:28

    The important thing to note here is that debounce produces a function that is "closed over" the timeout variable. The timeout variable stays accessible during every call of the produced function even after debounce itself has returned, and can change over different calls.

    The general idea for debounce is the following:

    1. Start with no timeout.
    2. If the produced function is called, clear and reset the timeout.
    3. If the timeout is hit, call the original function.

    The first point is just var timeout;, it is indeed just undefined. Luckily, clearTimeout is fairly lax about its input: passing an undefined timer identifier causes it to just do nothing, it doesn't throw an error or something.

    The second point is done by the produced function. It first stores some information about the call (the this context and the arguments) in variables so it can later use these for the debounced call. It then clears the timeout (if there was one set) and then creates a new one to replace it using setTimeout. Note that this overwrites the value of timeout and this value persists over multiple function calls! This allows the debounce to actually work: if the function is called multiple times, timeout is overwritten multiple times with a new timer. If this were not the case, multiple calls would cause multiple timers to be started which all remain active - the calls would simply be delayed, but not debounced.

    The third point is done in the timeout callback. It unsets the timeout variable and does the actual function call using the stored call information.

    The immediate flag is supposed to control whether the function should be called before or after the timer. If it is false, the original function is not called until after the timer is hit. If it is true, the original function is first called and will not be called any more until the timer is hit.

    However, I do believe that the if (immediate && !timeout) check is wrong: timeout has just been set to the timer identifier returned by setTimeout so !timeout is always false at that point and thus the function can never be called. The current version of underscore.js seems to have a slightly different check, where it evaluates immediate && !timeout before calling setTimeout. (The algorithm is also a bit different, e.g. it doesn't use clearTimeout.) That's why you should always try to use the latest version of your libraries. :-)

提交回复
热议问题