Games are good.
There are gameobjects, from this walls, enemies and players inherit.
The gameobjects should be renderable have collision-logic etc. The enemies have ai-logic while the player is keyboard controlled.
Some UI-elements are also good, there are buttons, inputboxes etc that all inherit from some baseobject that has code for managing mouse-events etc.
I don't like the animal-example because i've never seen a "real" program that has ever had to use of animals in that way. It will only make people use inheritance all over the place and you will end up with cubes inheriting from rectangles that inherit from lines (why does so many books insist on using this as example? ).