I have a 4 side convex Polygon defined by 4 points in 2D, and I want to be able to generate random points inside it.
If it really simplifies the problem, I can limit
A somewhat less "naïve" approach would be to use a polygon fill algorithm, and then select points from the fill lines randomly.
// public-domain code by Darel Rex Finley, 2007
int nodes, nodeX[MAX_POLY_CORNERS], pixelX, pixelY, i, j, swap ;
// Loop through the rows of the image.
for (pixelY=IMAGE_TOP; pixelY=(double) pixelY
|| polyY[j]<(double) pixelY && polyY[i]>=(double) pixelY) {
nodeX[nodes++]=(int) (polyX[i]+(pixelY-polyY[i])/(polyY[j]-polyY[i])
*(polyX[j]-polyX[i])); }
j=i; }
// Sort the nodes, via a simple “Bubble” sort.
i=0;
while (inodeX[i+1]) {
swap=nodeX[i]; nodeX[i]=nodeX[i+1]; nodeX[i+1]=swap; if (i) i--; }
else {
i++; }}
// Fill the pixels between node pairs.
// Code modified by SoloBold 27 Oct 2008
// The flagPixel method below will flag a pixel as a possible choice.
for (i=0; i=IMAGE_RIGHT) break;
if (nodeX[i+1]> IMAGE_LEFT ) {
if (nodeX[i ]< IMAGE_LEFT ) nodeX[i ]=IMAGE_LEFT ;
if (nodeX[i+1]> IMAGE_RIGHT) nodeX[i+1]=IMAGE_RIGHT;
for (j=nodeX[i]; j