This is closely related to my previous question, which was about using CMake to build a static library on the iPhone. I got that to work setting the CMAKE_OSX_SYSROOT<
For frameworks, I found this message http://www.mail-archive.com/cmake@cmake.org/msg24659.html I grabbed enough information for this:
SET(TARGETSDK iPhoneOS3.1.2.sdk)
SET(CMAKE_OSX_SYSROOT /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/${TARGETSDK})
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} ${FRAMEWORK_${fwname}})
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(ADD_FRAMEWORK)
Instead of setting CMAKE_EXE_LINKER_FLAGS, now I do:
ADD_FRAMEWORK(AudioToolbox MyApp)
ADD_FRAMEWORK(CoreGraphics MyApp)
ADD_FRAMEWORK(QuartzCore MyApp)
ADD_FRAMEWORK(UIKit MyApp)
This does work for OpenGLES as well.