A lot of literature talks about using inline functions to \"avoid the overhead of a function call\". However I haven\'t seen quantifiable data. What is the actual overhead o
Your question is one of the questions, that has no answer one could call the "absolute truth". The overhead of a normal function call depends on three factors:
The CPU. The overhead of x86, PPC, and ARM CPUs varies a lot and even if you just stay with one architecture, the overhead also varies quite a bit between an Intel Pentium 4, Intel Core 2 Duo and an Intel Core i7. The overhead might even vary noticeably between an Intel and an AMD CPU, even if both run at the same clock speed, since factors like cache sizes, caching algorithms, memory access patterns and the actual hardware implementation of the call opcode itself can have a huge influence on the overhead.
The ABI (Application Binary Interface). Even with the same CPU, there often exist different ABIs that specify how function calls pass parameters (via registers, via stack, or via a combination of both) and where and how stack frame initialization and clean-up takes place. All this has an influence on the overhead. Different operating systems may use different ABIs for the same CPU; e.g. Linux, Windows and Solaris may all three use a different ABI for the same CPU.
The Compiler. Strictly following the ABI is only important if functions are called between independent code units, e.g. if an application calls a function of a system library or a user library calls a function of another user library. As long as functions are "private", not visible outside a certain library or binary, the compiler may "cheat". It may not strictly follow the ABI but instead use shortcuts that lead to faster function calls. E.g. it may pass parameters in register instead of using the stack or it may skip stack frame setup and clean-up completely if not really necessary.
If you want to know the overhead for a specific combination of the three factors above, e.g. for Intel Core i5 on Linux using GCC, your only way to get this information is benchmarking the difference between two implementations, one using function calls and one where you copy the code directly into the caller; this way you force inlining for sure, since the inline statement is only a hint and does not always lead to inlining.
However, the real question here is: Does the exact overhead really matter? One thing is for sure: A function call always has an overhead. It may be small, it may be big, but it is for sure existent. And no matter how small it is if a function is called often enough in a performance critical section, the overhead will matter to some degree. Inlining rarely makes your code slower, unless you terribly overdo it; it will make the code bigger though. Today's compilers are pretty good at deciding themselves when to inline and when not, so you hardly ever have to rack your brain about it.
Personally I ignore inlining during development completely, until I have a more or less usable product that I can profile and only if profiling tells me, that a certain function is called really often and also within a performance critical section of the application, then I will consider "force-inlining" of this function.
So far my answer is very generic, it applies to C as much as it applies to C++ and Objective-C. As a closing word let me say something about C++ in particular: Methods that are virtual are double indirect function calls, that means they have a higher function call overhead than normal function calls and also they cannot be inlined. Non-virtual methods might be inlined by the compiler or not but even if they are not inlined, they are still significant faster than virtual ones, so you should not make methods virtual, unless you really plan to override them or have them overridden.