It\'s been 10 years since I did any math like this... I am programming a game in 2D and moving a player around. As I move the player around I am trying to calculate the poin
The answer should be exactly opposite.
X = Xc + rSin(angle)
Y = Yc + rCos(angle)
where Xc and Yc are circle's center coordinates and r is the radius.