I am experiencing troubles concerning the position of mouse cursor inside my SVG document. I\'d like to design a potentiometer that will follow the cursor when dragged, usin
Getting the correct svg mouse coordinate is tricky. First of all, a common way is to use the clientX and clientY of the event property an substract it with getBoundingClientRect() and clientLeft respectively clientTop.
svg.addEventListener('click', event =>
{
let bound = svg.getBoundingClientRect();
let x = event.clientX - bound.left - svg.clientLeft - paddingLeft;
let y = event.clientY - bound.top - svg.clientTop - paddingTop;
}
But, if the svg has a padding style information greater then zero, the coordinate is shifting. So this information must be also substract:
let paddingLeft = parseFloat(style['padding-left'].replace('px', ''));
let paddingTop = parseFloat(style['padding-top'].replace('px', ''));
let x = event.clientX - bound.left - svg.clientLeft - paddingLeft;
let y = event.clientY - bound.top - svg.clientTop - paddingTop;
And the not so nice think is, that in some browsers the border property also shift the coordinate, and in other not. I found out, that the shift takes place if the x and y of the event property is not available.
if(event.x === undefined)
{
x -= parseFloat(style['border-left-width'].replace('px', ''));
y -= parseFloat(style['border-top-width'].replace('px', ''));
}
After this transformation the x and y coordinate can out of bound, that should be fix. But that not the think.
let width = svg.width.baseVal.value;
let height = svg.height.baseVal.value;
if(x < 0 || y < 0 || x >= width || y >= height)
{
return;
}
This solution can use for click, mousemove, mousedown, ... and so on. You can reach a live demo here: https://codepen.io/martinwantke/pen/xpGpZB