I have a game in which the orientation of the device affects the state of the game. The user must quickly switch between Landscape, Portrait, and Reverse Landscape orientati
For my case handling UIDeviceOrientationDidChangeNotification was not good solution as it is called more frequent and UIDeviceOrientation is not always equal to UIInterfaceOrientation because of (FaceDown, FaceUp).
I handle it using UIApplicationDidChangeStatusBarOrientationNotification:
//To add the notification
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didChangeOrientation:)
//to remove the
[[NSNotificationCenter defaultCenter]removeObserver:self name:UIDeviceOrientationDidChangeNotification object:nil];
...
- (void)didChangeOrientation:(NSNotification *)notification
{
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if (UIInterfaceOrientationIsLandscape(orientation)) {
NSLog(@"Landscape");
}
else {
NSLog(@"Portrait");
}
}